https://forums.unrealengine.com/development-discussion/animation/1611032-some-skeletal-mesh-animations-won-t-play-until-mesh-is-visible

 

If it is a SkeletalMeshComponent inside a blueprint then you can look at "Optimization" and "Visibility Based Anim Tick Option" in the Details tab and change the settings to "Always Tick Pose and Refresh Bones". If it is enabled already then your best chance would be to try to reproduce the behaviour inside the AnimBP preview watching the exec paths in AnimGraph and Statemachine(s). Sometimes you think that he should take a transition rule but the variable never gets set or similar.

 

 

 

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